ETLTC-ICETM2025 January Edition
Venue: The University of Aizu, Japan
20-25 January, 2026
This is an international conference co-hosted with ETLTC2026 on all aspects of entertainment technology and management. This conference aims to bring together researchers and practitioners from all walks of the digital entertainment technology and management fields and covers. It disseminates the rapidly growing research and application domain of entertainment technology and management. In the knowledge society, entertainment is a key pillar towards a new era of human experience and transcendence supported by new media. Within this context, this conference addresses an emerging discipline that stands in the converging domains of high-tech and new media. This conference will explore how entertainment management stands for the "holistic approach to interactivity as being the dominant transformation enhanced by digital media."
Key Themes:
Emerging Technologies: Explore the forefront of innovation in virtual and augmented reality, artificial intelligence, gaming, and immersive experiences. Learn how these technologies are reshaping storytelling, content creation, and audience engagement.
Content Creation and Distribution: Uncover the secrets behind successful content creation and distribution strategies. From streaming platforms to traditional media, understand how to captivate audiences in an ever-expanding digital landscape.
Interactive Experiences: Delve into the realm of interactive entertainment, where audience participation and engagement redefine the traditional entertainment paradigm. Discover how interactive technologies are enhancing user experiences across various platforms.
Strategic Management: Gain insights from industry leaders on effective business models, strategic planning, and successful management practices in the entertainment sector. Learn how to navigate challenges and capitalize on opportunities in this fast-paced industry.
Who Should Attend:
Entertainment Industry Professionals
Technology Enthusiasts
Creative Directors and Producers
Business Executives and Managers
Innovators and Startups in Entertainment Tech
Academics and Researchers
Join us at the Entertainment Technologies and Management Conference as we embark on a journey to shape the future of entertainment, where technology and management converge to create unparalleled experiences. It's time to redefine what's possible in the world of entertainment!
DEADLINES:
Extended Abstract (500-800 words approx.) OR Full Paper Submission
IST DEADLINE: 20th November 2025 (Preferred for attendees who intend to travel to Japan for the conference) - We will NOT be able to accommodate any request for a visa invitation letter after 25th November. Please submit your paper accordingly. We need at least 7-8 days to complete the review process.
2ND DEADLINE: 10th December 2025 (Regular deadline for virtual and local presenters)
Acceptance/Rejection Notification (1st Deadline): 14th December 2025
Acceptance/Rejection Notification (2nd Deadline): 18th December 2025
FINAL Registration Deadline: 12th January 2026
Short abstracts will NOT be accepted for review
Full papers are preferred for the first submission if the camera-ready version is to be considered for Scopus-indexed publication.
Presenters may be notified of the decision to accept/reject as soon as the review process is completed.
If you need a few extra days beyond the deadline to submit your abstract, please contact the editor promptly.
Conference: 20-25 January 2026
Full Paper Submission (Camera Ready):
31st March 2026 (To be considered for AIP Scopus-indexed Proceedings)
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